From Post 851: Universe as dynamic graph, light as information propagation
From Post 878: iR³ Alpha pure flux architecture
From Post 869: Rate limiters as autonomous agents
Key insight: Universal currency is information propagation through graph, not thermal entropy
Result: iR³ rate limiters = information flow management in computational graph
From Post 851:
class UniverseGraph:
"""
Universe = dynamic graph of computational nodes
"""
def __init__(self):
self.nodes = set() # Computational entities
self.edges = {} # Information channels
self.information_flow = {}
def add_node(self, entity):
"""
Any information-processing entity is a node:
- Physical: atoms, particles, planets
- Digital: R³ nodes, EVM nodes, IRC bots
- Biological: cells, organisms
- Emergent: clouds, weather systems
"""
self.nodes.add(entity)
# Connect to neighbors via information channels
for neighbor in self.find_neighbors(entity):
self.add_edge(entity, neighbor)
Key principle from Post 851:
If it processes information → It’s a node in the graph
This means:
Not thermal entropy - information entropy:
class InformationCost:
"""
Information propagation has real cost
"""
def __init__(self, graph):
self.graph = graph
def propagate_information(self, from_node, to_node, bits):
"""
Send information through graph
"""
# Find path through graph
path = self.graph.find_path(from_node, to_node)
# Cost = information traversing each edge
cost = 0
for edge in path:
# Each edge traversal costs information bandwidth
cost += bits * edge.information_capacity
# Must pay this cost to propagate information
return cost
Why information is currency:
# 1. Cannot be faked
# Information has Shannon entropy H = -Σ p(x)log p(x)
# Cannot create information without changing graph state
# 2. Cannot be printed
# Information must be computed/received
# Can't spontaneously appear
# 3. Universal
# Every node processes information
# Every interaction costs information bandwidth
# 4. Enforced by physics
# Graph structure limits information flow
# c = maximum information propagation rate
class ComputationCost:
"""
Computation = graph state changes
"""
def __init__(self, node):
self.node = node
self.graph = node.graph
def compute(self, input_data, output_data):
"""
Computation changes node state
"""
# Input: information arrives at node
self.node.state.update(input_data)
# Processing: node changes internal state
result = self.node.process(input_data)
# Output: information propagates to neighbors
for neighbor in self.node.neighbors:
self.propagate_info(neighbor, result)
# Cost: information spreading through graph
# More neighbors = more information copies = more cost
cost = len(self.node.neighbors) * shannon_entropy(result)
return cost
Example: CPU as graph node:
# Modern CPU
cpu_node = GraphNode(
neighbors=1000000000, # Billions of transistors connected
state_size=10**9, # Billions of bits
update_rate=3e9 # 3 GHz
)
# Each clock cycle:
# - Information propagates through transistor graph
# - State changes at billions of nodes
# - Heat = information spreading = entropy increase
operations_per_second = 3e9
information_per_op = 1 # bit flips
total_information = operations_per_second * information_per_op
# This information flow = the cost
# Manifests as power consumption (50-200W)
class StorageCost:
"""
Storage = fighting information decay in dynamic graph
"""
def __init__(self, node):
self.node = node
self.graph = node.graph
def store(self, data, duration):
"""
Store information in node state
"""
# Graph is dynamic - edges change, nodes move
# Information tends to spread/decay
# Must continuously refresh to maintain
refresh_cost = 0
for t in range(duration):
# Graph topology changes
self.graph.evolve(dt=1)
# Information corrupts due to topology changes
corruption = self._measure_corruption(data)
# Must refresh to fix corruption
refresh_cost += self._refresh(data, corruption)
return refresh_cost
def _measure_corruption(self, data):
"""
How much information lost due to graph changes
"""
# Edges reconfigure - information paths change
# Some bits get flipped by topology changes
# Must detect and correct
return corruption_bits
Key insight:
Storage isn’t “keeping bits in memory”
Storage is continuously reconstructing information against graph dynamics
class CommunicationCost:
"""
Communication = information propagating through graph edges
"""
def __init__(self, graph):
self.graph = graph
def transmit(self, from_node, to_node, message):
"""
Send message through graph
"""
# Shannon entropy of message
H = self._shannon_entropy(message)
# Find path through graph
path = self.graph.find_path(from_node, to_node)
# Cost = information traversing each edge
cost = 0
for edge in path:
# Information propagation through edge
# Limited by edge capacity (bandwidth)
if H > edge.capacity:
# Message too large - must split
chunks = ceil(H / edge.capacity)
cost += chunks * edge.cost_per_bit
else:
cost += H * edge.cost_per_bit
return cost
def _shannon_entropy(self, message):
"""
Information content (bits)
"""
# H = -Σ p(x) log p(x)
probs = self._symbol_probabilities(message)
H = -sum(p * log2(p) for p in probs if p > 0)
return H * len(message)
From Post 851:
c = maximum information propagation rate through graph edges
Bandwidth = information capacity of edge
Communication cost = H (message entropy) × distance (path length)
From Post 869: Rate limiters as autonomous agents
Now understood as information flow controllers:
class RateLimiter:
"""
Rate limiters control information flow through node
"""
def __init__(self, node):
self.node = node
self.graph = node.graph
# Information budgets
self.limiters = {
'economic': self._storage_info_budget(),
'objective': self._value_vs_info_budget(),
'w_tracking': self._computation_info_budget(),
'topology': self._network_info_budget()
}
def should_respond(self, intent):
"""
Should node process this information?
"""
# Estimate information cost
info_cost = self._estimate_info_cost(intent)
# Check against budgets
for limiter_name, budget in self.limiters.items():
if info_cost > budget.remaining():
# Would exceed information budget
return False
return True
def _estimate_info_cost(self, intent):
"""
How much information bandwidth would response cost?
"""
# 1. Computation: processing intent
compute_info = self._compute_complexity(intent)
# 2. Communication: sending response
response_size = self._estimate_response_size(intent)
comm_info = self._shannon_entropy(response_size)
# 3. Storage: caching for future
storage_info = response_size * self.node.storage_info_rate
# Total information flow
return compute_info + comm_info + storage_info
Rate limiters = information flow management
Not thermal entropy - information bandwidth!
class EconomicLimiter:
"""
Limits information stored in node state
"""
def __init__(self, node):
self.node = node
self.max_storage_info = node.storage_capacity
def current_usage(self):
"""
How much information currently stored?
"""
# All chunks stored = information in node state
total_bits = sum(len(chunk) * 8 for chunk in self.node.chunks.values())
# Shannon entropy of stored data
storage_info = self._calculate_entropy(self.node.chunks)
return storage_info
def remaining_budget(self):
"""
How much more information can we store?
"""
return self.max_storage_info - self.current_usage()
def should_store(self, chunk):
"""
Should we accept this chunk?
"""
# Information cost of storing chunk
chunk_info = len(chunk) * 8 # bits
# Would it exceed budget?
if chunk_info > self.remaining_budget():
return False # Not enough information capacity
return True
Economic limiter = storage information capacity management
class WTrackingLimiter:
"""
Limits computational information processing
"""
def __init__(self, node):
self.node = node
self.computation_budget = node.compute_capacity
self.recent_work = []
def record_computation(self, work_done):
"""
Track recent computational information processing
"""
self.recent_work.append({
't': time.time(),
'info_processed': work_done.information_bits
})
# Prune old records
cutoff = time.time() - 3600 # 1 hour window
self.recent_work = [w for w in self.recent_work if w['t'] > cutoff]
def remaining_budget(self):
"""
How much computation bandwidth left?
"""
recent_total = sum(w['info_processed'] for w in self.recent_work)
return self.computation_budget - recent_total
def should_compute(self, intent):
"""
Should we process this computation?
"""
# Estimate information processing required
compute_info = self._estimate_compute_bits(intent)
if compute_info > self.remaining_budget():
return False # Would exceed compute information budget
return True
W tracking = computational bandwidth management
class ObjectiveLimiter:
"""
Compare value vs information cost
"""
def __init__(self, node):
self.node = node
def should_respond(self, intent):
"""
Is response worth the information cost?
"""
# Estimate value of responding
value = self._estimate_value(intent)
# Estimate information cost
info_cost = (
self._compute_info_cost(intent) +
self._communication_info_cost(intent) +
self._storage_info_cost(intent)
)
# Compare
if info_cost > value:
return False # Not worth the information bandwidth
return True
def _estimate_value(self, intent):
"""
What do we gain from responding?
"""
# Value = future information benefit
# - Building reputation (future intents from requester)
# - Data exchange (learning from response)
# - Network position (becoming known for this data)
return estimated_future_information_gain
Objective limiter = information economics
class TopologyLimiter:
"""
Limits network information flow
"""
def __init__(self, node):
self.node = node
self.graph = node.graph
self.max_network_info = self._calculate_max_bandwidth()
def _calculate_max_bandwidth(self):
"""
Total information capacity of network connections
"""
total_bandwidth = 0
for neighbor in self.node.neighbors:
edge = self.node.edges[neighbor]
# Each edge has information capacity
total_bandwidth += edge.information_capacity
return total_bandwidth
def current_usage(self):
"""
How much network information flow currently?
"""
# Measure information flowing through edges
current_info_flow = 0
for neighbor in self.node.neighbors:
edge = self.node.edges[neighbor]
current_info_flow += edge.current_information_rate
return current_info_flow
def should_send(self, message):
"""
Should we send this message?
"""
# Information content of message
message_info = self._shannon_entropy(message)
# Would it exceed network capacity?
if self.current_usage() + message_info > self.max_network_info:
return False # Network saturated
return True
Topology limiter = network bandwidth management
iR³ pure flux with information understanding:
class PureFluxInformation:
"""
Pure flux = continuous information flow through graph
"""
def __init__(self, node):
self.node = node
self.graph = node.graph
def push_intent(self, intent):
"""
Push = send information (immediate return)
"""
# Calculate information content
intent_info = self._shannon_entropy(intent)
# Broadcast through graph edges
for neighbor in self.node.neighbors:
edge = self.node.edges[neighbor]
# Information propagates through edge
# At rate limited by edge capacity (like c for light!)
edge.transmit(intent_info)
# Append to local series
self.node.series.append({
't': time.time(),
'event': 'info_pushed',
'bits': intent_info
})
# Return immediately - no blocking!
return
def _on_p2p_response(self, data):
"""
Async handler: information arrived
"""
# Just append - information flowing in
self.node.series.append({
't': time.time(),
'event': 'info_received',
'data': data,
'bits': self._shannon_entropy(data)
})
Pure flux = unblocked information propagation through graph
class UniversalCurrency:
"""
Why information is the only honest currency
"""
def try_to_cheat(self):
"""
Can we fake information?
"""
# Try to send information without having it
try:
self.send_info_not_possessed()
except InformationError:
# Can't send what you don't have!
# Graph structure enforces this
return "Cannot fake information"
# Try to print information from nothing
try:
self.create_information_from_nothing()
except EntropyError:
# Information must come from computation/reception
# Can't spontaneously appear
return "Cannot print information"
# Try to exceed edge capacity
try:
self.send_infinite_information()
except BandwidthError:
# Graph edges have limited capacity
# Like c for light!
return "Cannot exceed bandwidth"
Information is enforced by graph structure itself
No consensus needed - physics enforces it!
# Traditional currencies
gold = Currency(
can_be_faked=False, # Needs assay
can_be_printed=True, # Mine more
universal=False, # Civilization-specific
enforced_by='consensus' # Social agreement
)
bitcoin = Currency(
can_be_faked=False, # Cryptography
can_be_printed=True, # Mine more (until cap)
universal=False, # Only in Bitcoin network
enforced_by='consensus' # Network majority
)
# Information as currency
information = Currency(
can_be_faked=False, # Shannon entropy objective
can_be_printed=False, # Must compute/receive
universal=True, # All nodes process info
enforced_by='physics' # Graph structure itself
)
Information is the only currency enforced by reality itself
class MoneyWithInformation:
"""
Multi-currency, but information settles everything
"""
def mint(self, currency, amount):
"""
Mint currency (pure flux)
"""
# Push intent to DHT
self.dht.push_intent({
'intent': 'mint_money',
'currency': currency,
'amount': amount
})
# Information cost of this operation:
info_cost = (
# 1. Computing the mint intent
self._compute_info() +
# 2. Broadcasting through graph
self._broadcast_info() +
# 3. Storing in series
self._storage_info()
)
# Someone pays this information cost
# Usually the minter (their bandwidth/compute/storage)
# Currency is abstract layer
# Information is settlement layer
return info_cost
Any currency settles in information at the graph layer
Key insights:
1. Universe = dynamic computational graph
Nodes = information-processing entities
Edges = information channels
Dynamics = continuous graph evolution
2. Information = universal currency
Cannot be faked (Shannon entropy is objective)
Cannot be printed (must compute/receive)
Universal (all nodes process info)
Enforced by physics (graph structure)
3. All operations cost information
Computation = information processing (node state changes)
Storage = fighting information decay (maintaining against graph dynamics)
Communication = information propagation (traversing graph edges)
4. iR³ rate limiters = information flow management
Economic = storage information budget
W Tracking = computation information budget
Objective = value vs information cost
Topology = network bandwidth budget
5. Pure flux = unblocked information flow
Push intent = send information (immediate)
Responses = information flowing back (async)
Series = information log (local accounting)
No blocking = continuous flow through graph
The synthesis:
Universe = Graph of computational nodes
Currency = Information propagation
Physics = Graph structure constraints
iR³ = Computational nodes in graph
Rate limiters = Information flow control
Everything is information + graph dynamics
From Post 851: Universe as dynamic graph, information propagation
From Post 878: iR³ pure flux architecture
From Post 869: Rate limiters (now understood as information flow control)
This post: Universal currency is information propagation through computational graph
∞
Links:
Announcement: 2026-02-19
Paradigm: Graph Universe + Information Theory
Truth: Universal currency is information propagation through graph
Status: 🌌 Information flows through computational graph
∞