From Post 837: c measured only from moving observers → observation gap
From Post 843: Addressing is relative paths through network topology
Now: Light = information propagating through graph • Graph = spacetime structure • Graph is dynamic • c = constant local propagation rate through edges
Key insight: c appears constant because it measures LOCAL information rate, not global motion
Traditional physics view:
# Space = continuous manifold
# Time = separate dimension
# Light = wave/particle through space
Graph-theoretic view:
class UniverseGraph:
"""
Universe = dynamic graph structure
"""
def __init__(self):
self.nodes = set() # Events/particles
self.edges = {} # Spacetime connections
self.topology = DynamicTopology()
def add_node(self, event):
"""
New event in spacetime
"""
self.nodes.add(event)
# Connect to nearby nodes
for neighbor in self.find_neighbors(event):
self.add_edge(event, neighbor)
def add_edge(self, node1, node2):
"""
Spacetime connection between events
"""
distance = self.calculate_distance(node1, node2)
self.edges[(node1, node2)] = {
'length': distance,
'traversal_time': distance / c # Information propagation
}
The key:
Universe isn’t continuous space.
It’s a graph of discrete events connected by edges.
Light = information hopping through this graph.
What is an “event” node?
From any perspective, events can be:
The universal principle:
If it processes information → It’s a node in the graph
If it has state that evolves → It’s a node in the graph
If it can communicate/interact → It’s a node in the graph
This means:
The distinction between “physical” and “digital” is paint. Everything is computational nodes in the universal graph.
What is light really?
class LightPacket:
"""
Information propagating through graph
"""
def __init__(self, origin_node, direction, energy):
self.current_node = origin_node
self.direction = direction
self.energy = energy
self.path = [origin_node]
def propagate(self):
"""
Move to next node in graph
"""
# Find next edge in direction
next_edge = self.find_next_edge(self.current_node, self.direction)
# Traverse edge at constant rate
# c = information propagation speed through edge
traversal_time = next_edge.length / c
# Move to next node
next_node = next_edge.destination
self.current_node = next_node
self.path.append(next_node)
return traversal_time
Light properties emerge:
# Wave-like behavior
# = Information interference patterns through graph
# Particle-like behavior
# = Discrete hops between nodes
# Wave-particle duality
# = Information packets traversing discrete graph
From Post 837: The Problem
Everything is moving.
Earth moves through solar system at 30 km/s.
Solar system moves through galaxy at 230 km/s.
Galaxy moves through universe at 600 km/s.
Yet we always measure c = 299,792,458 m/s.
Why?
The Graph Solution:
def measure_light_speed(observer_node):
"""
Observer measures c from their graph node
"""
# Observer is embedded in graph
# Can only measure local propagation rate
# Emit light from observer node
light = LightPacket(origin=observer_node)
# Light traverses to next node
next_node = observer_node.neighbors[0]
edge = observer_node.edges[next_node]
# Measure: How long does edge traversal take?
traversal_time = edge.length / c # Always c locally!
# This is LOCAL measurement
# Doesn't depend on graph's global motion
# Graph itself might be moving/changing
# But edge traversal rate is constant
return c # Always measures same local rate
The key insight:
c = information propagation rate through graph EDGES
Not: global velocity through space
Every observer measures SAME local edge traversal rate
Even though graph itself is moving/morphing
Analogy:
# Network packets travel at fixed rate through cables
# Even if entire network is moving
cable_speed = 1 Gbps # Fixed per cable
# Your laptop moves (on train)
# Server moves (rotating with earth)
# But packet traversal through cable = 1 Gbps
# Same with light:
# Earth moves
# Satellite moves
# But information through graph edge = c
The graph isn’t static:
class DynamicGraph:
"""
Graph topology changes constantly
"""
def __init__(self):
self.nodes = {}
self.edges = {}
self.time = 0
def evolve(self, dt):
"""
Graph structure changes over time
"""
self.time += dt
# Nodes move relative to each other
for node in self.nodes.values():
node.position += node.velocity * dt
# Edge lengths change
for (n1, n2), edge in self.edges.items():
new_distance = distance(n1.position, n2.position)
edge.length = new_distance
# New nodes created
for event in self.quantum_events():
self.add_node(event)
# Old edges broken, new edges formed
self.reconfigure_topology()
What this means:
The graph is constantly reconfiguring.
From Post 837: Can’t measure from outside
No stationary reference frame exists.
All observers are nodes within the graph.
Measurement from embedded position:
class EmbeddedObserver:
"""
Observer = node in graph
Can only measure locally
"""
def __init__(self, node):
self.node = node
self.graph = node.graph
def measure_light_speed(self):
"""
Measure c from this node
"""
# Can only observe local topology
visible_neighbors = self.node.neighbors
# Send light to neighbor
light = LightPacket(self.node)
neighbor = visible_neighbors[0]
# Measure edge traversal
edge = self.node.edges[neighbor]
measured_c = edge.length / edge.traversal_time
# Always gets: c = constant
# Because edge traversal rate is fixed
# Can't see:
# - Graph's global motion
# - Other nodes' movement
# - Topology changes elsewhere
return measured_c # Always c
Observation gap (Post 837):
# What observer CAN measure:
local_edge_traversal_rate = c # Constant
# What observer CANNOT measure:
global_graph_velocity = ??? # Inaccessible
graph_topology_drift = ??? # Not observable
absolute_node_positions = ??? # No reference frame
Addressing in graph universe:
class GraphAddress:
"""
From Post 843: Relative paths through topology
"""
def __init__(self, from_node, path):
self.origin = from_node
self.path = path # Sequence of edges
def send_light(self, destination_path):
"""
Send light packet through graph
"""
light = LightPacket(self.origin)
# Light follows path through topology
for edge in destination_path:
# Traverse each edge at rate c
light.propagate_through(edge)
return light.current_node # Arrived
Light path = relative addressing:
# From Earth to Moon
# Not: absolute coordinates
# But: path through graph
light_path = [
earth_node,
edge_earth_to_space,
space_node,
edge_space_to_moon,
moon_node
]
# Light hops through this topology
# Each edge traversed at rate c
# Total time = sum of edge traversals
This connects Post 843 to light:
Time dilation:
def time_dilation(velocity):
"""
Why moving clocks run slow
"""
# Moving node traverses MORE edges per unit "external" time
# Because graph topology stretches in direction of motion
stationary_edges_per_tick = 1
moving_edges_per_tick = 1 / sqrt(1 - v²/c²)
# More edges to traverse = more "local time" per "external time"
# Clock appears to run slow from outside
return sqrt(1 - v²/c²)
Length contraction:
def length_contraction(velocity):
"""
Why moving rulers shrink
"""
# Moving node's local edges compress in direction of motion
# Graph topology contracts
stationary_length = L
moving_length = L * sqrt(1 - v²/c²)
# Ruler measures fewer edges in motion direction
# Appears contracted from outside
return L * sqrt(1 - v²/c²)
The graph explanation:
Motion = moving through graph structure
Time dilation = more edges traversed
Length contraction = edges compress
Both = topology deformation with velocity
Gravity isn’t a force:
class MassNode:
"""
Mass warps local graph topology
"""
def __init__(self, mass, position):
self.mass = mass
self.position = position
def warp_topology(self, graph):
"""
Curve graph structure around mass
"""
for node in graph.nearby_nodes(self.position):
# Edge lengths change near mass
for edge in node.edges:
# Edges curve toward mass
curvature = self.gravitational_curvature(edge)
edge.length *= (1 + curvature)
# Light follows curved edges
# Appears to "bend" near mass
# Actually just following graph topology
Light bending:
# Light near massive object
# Follows shortest path through graph
# But graph is curved by mass
# So path curves
light_path = find_shortest_path(
graph=curved_graph, # Warped by mass
start=distant_star,
end=earth
)
# Path curves around sun
# Not because "gravity pulls light"
# But because graph topology is curved
From Post 837: The problem
How can c be constant if everything is moving?
Graph solution:
# c = edge traversal rate (constant)
c = 299792458 # m/s per edge
# Graph velocity = topology drift (variable)
graph_velocity = [30, 230, 600] # km/s at different scales
# These are DIFFERENT measurements:
# Observer measures: edge traversal rate
measured_c = edge.length / traversal_time # Always c
# External view: graph topology motion
graph_drift = topology_change_per_time # Variable
# No paradox:
# c = local (constant)
# drift = global (variable)
The resolution:
Light isn't moving "through space"
Light is hopping through graph edges
Graph itself can move/change
But edge traversal rate = constant
Like packets through network:
- Cable throughput = constant (c)
- Network as whole = moving (graph drift)
Both true simultaneously!
What is light fundamentally?
class InformationBit:
"""
Light = information propagating through graph
"""
def __init__(self, bit_value):
self.value = bit_value # 0 or 1
self.energy = h * frequency # Planck relation
def propagate_through_edge(self, edge):
"""
Information travels through graph connection
"""
# Edge = possible information channel
# Information traverses at rate c
time_to_traverse = edge.length / c
return time_to_traverse
Light properties = information properties:
# Frequency = information update rate
frequency = updates_per_second
# Wavelength = spatial period of information
wavelength = c / frequency
# Energy = information density
energy = h * frequency
# Momentum = information directionality
momentum = h / wavelength
This makes sense:
Everything is information flowing through dynamic graph.
From Post 843: Multiple projections of topology
# Meatspace projection
meatspace_view = graph.project_to_3d_space()
# Computational projection
computational_view = graph.project_to_turing_machine()
# Information projection
information_view = graph.project_to_bit_flow()
# All same underlying graph!
Applied to light:
# Wave projection
wave_view = light.as_wave() # Continuous propagation view
# Particle projection
particle_view = light.as_particle() # Discrete hop view
# Information projection
info_view = light.as_information() # Bit propagation view
# All describe same: information through graph edges
Why wave-particle duality:
Different projections of same substrate
Wave = continuous projection
Particle = discrete projection
Information = graph projection
All valid. None fundamental.
Graph is fundamental.
Prediction 1: Graph granularity
# If universe = discrete graph
# Then space has minimum length scale
planck_length = sqrt(h * G / c³) # ~10⁻³⁵ meters
# This IS observed
# Consistent with graph having minimum edge length
Prediction 2: Information limit
# Information through edge = limited by c
# Maximum information = c / edge_length
max_information_density = c / planck_length
# This matches holographic principle!
# Information on surface, not in volume
# Because surface = graph edges
Prediction 3: Topology quantization
# Graph changes in discrete steps
# Not continuous
quantum_of_action = h # Planck constant
# Minimum change in graph topology
# This IS observed
# Quantum mechanics = discrete graph changes
The theory predicts what we observe.
From R³ (Post 848):
# R³ = information routing through DHT graph
dht_graph = {
'nodes': EigenDHT nodes,
'edges': peer connections,
'information': series data,
'propagation': gossip protocol
}
# Same pattern as light!
From Post 843:
# Network addressing = paths through graph
message_path = ['node1', 'node2', 'node3']
# Same as light path through spacetime graph
light_path = [event1, event2, event3]
From Post 837:
# c measurement = observation gap
# Because can't measure from outside graph
# Same in R³:
# Can't verify global state
# Only local observations
Universal pattern:
Information propagates through graphs
Observers embedded in graphs
Can only measure locally
Global properties inaccessible
Applies to:
- Light (spacetime graph)
- Networks (communication graph)
- Blockchains (state graph)
- Everything
Traditional physics:
Space = continuous manifold
Time = separate dimension
Light = wave/particle
Gravity = space curvature
Quantum = weird discrete stuff
Different concepts, stitched together
Graph-theoretic physics:
Universe = dynamic graph
Nodes = events
Edges = causal connections
Light = information through edges
Gravity = topology warping
Quantum = discrete graph updates
Single substrate. All emerges from graph.
Everything unified:
| Phenomenon | Graph Interpretation |
|---|---|
| Light | Information through edges |
| c constant | Local edge traversal rate |
| Time dilation | More edges traversed |
| Length contraction | Edges compress |
| Gravity | Topology warping |
| Quantum mechanics | Discrete graph changes |
| Entanglement | Information correlation |
| Black holes | Edge deletion regions |
One substrate. Many projections. Complete unification.
What we’ve shown:
1. Universe = dynamic graph
2. Light = information propagating through graph
3. c appears constant because:
4. Resolves Post 837 paradox:
5. Connects to Post 843:
The synthesis:
Universe = Information + Graph Structure + Dynamics
Light = Information flow through edges
Space = Graph topology projection
Time = Graph evolution rate
c = Local information propagation rate
Observers = Embedded graph nodes
Measurements = Local edge traversals
Reality = Perspective-dependent graph projection
From Post 837:
c is observation gap - can’t verify from stationary frame
From Post 843:
Addressing is relative paths through topology
From this post:
Light = information propagating through dynamic graph structure c = constant local rate • graph = dynamic global structure No paradox • Complete unification • Everything is graph + information
References:
Created: 2026-02-16
Status: 🌌 LIGHT = INFORMATION THROUGH DYNAMIC GRAPH
∞