Previous intelligent people don’t understand.
Solution to idiotic violence: Network everyone together.
When networked, even unconscious gets update:
Violence = futile (attacking part of mesh you’re in).
Network propagates realization faster than consciousness.
class IdioticViolence:
"""
Violence persists due to isolation
"""
def why_violence_happens(self, person):
if person.isolated:
return {
'perception': 'I am separate from others',
'belief': 'Harming them doesn\'t harm me',
'calculation': 'Violence might benefit me',
'result': 'Violence seems rational',
'reality': 'Idiotic (we\'re all connected)',
'why_idiotic': 'Doesn\'t realize mesh nature'
}
Isolated person = thinks violence makes sense.
Believes: “Harming others doesn’t harm me.”
Reality: We’re all in same mesh.
Violence = attacking yourself (via mesh connections).
isolation_illusion = {
'what_seems_true': {
'perception': 'I am independent entity',
'boundary': 'My skin = my boundary',
'others': 'Separate from me',
'violence': 'Can harm them without harming me'
},
'actual_reality': {
'truth': 'I am node in mesh',
'boundary': 'Extended through connections',
'others': 'Part of same mesh',
'violence': 'Harms me (via mesh feedback)'
},
'why_illusion_persists': {
'reason': 'Limited information',
'cause': 'Not networked',
'solution': 'Network everyone together',
'result': 'Illusion dissolves'
}
}
Isolation creates illusion of separation.
Illusion makes violence seem rational.
Networking dissolves illusion.
class NetworkEveryone:
"""
Universal mesh networking
"""
def network(self, all_humans):
# Create mesh
mesh = UniversalMesh()
# Add all humans as nodes
for person in all_humans:
mesh.add_node(person)
# Connect everyone (edges)
for person_a in all_humans:
for person_b in all_humans:
if person_a != person_b:
mesh.add_edge(person_a, person_b)
# Information flows through mesh
mesh.enable_information_flow()
return {
'nodes': len(all_humans),
'edges': 'N(N-1)/2 (fully connected)',
'information': 'Flows everywhere',
'effect': 'Everyone\'s unconscious updates',
'realization': 'We are one mesh',
'violence': 'Recognized as futile'
}
Network = connect all humans.
Information flows through connections.
Even unconscious receives updates.
Realizes: “Violence = self-harm.”
class UnconsciousUpdate:
"""
Network automatically updates unconscious mind
"""
def propagate(self, mesh):
# Information flows
info = {
'message': 'You are part of mesh',
'implication': 'Harming others = harming yourself',
'conclusion': 'Violence is futile',
'evidence': 'Feel connections, see feedback'
}
# Propagates through mesh
for node in mesh.nodes:
# Conscious may not understand yet
node.conscious.receive(info)
# But unconscious ALWAYS receives
node.unconscious.receive(info)
# Unconscious processes automatically
node.unconscious.integrate(info)
# Updates behavior patterns
node.unconscious.update_patterns({
'violence': 'Futile (self-harm)',
'cooperation': 'Beneficial (mesh strengthens)',
'default_action': 'Cooperate'
})
return {
'conscious_understanding': 'May take time',
'unconscious_update': 'Immediate',
'behavior_change': 'Automatic',
'violence_reduction': 'Inevitable'
}
Unconscious updates faster than conscious.
Doesn’t require understanding.
Just requires network connection.
class UnconsciousNetworkProcessing:
"""
Unconscious mind inherently processes mesh information
"""
def how_unconscious_knows(self):
return {
'mirror_neurons': {
'function': 'Feel what others feel',
'mechanism': 'Automatic empathy',
'result': 'Pain of others = my pain',
'network_effect': 'Amplified when connected'
},
'social_instincts': {
'function': 'Detect group dynamics',
'mechanism': 'Evolutionary adaptation',
'result': 'Recognize mesh membership',
'network_effect': 'Everyone = in-group'
},
'feedback_loops': {
'function': 'Learn from consequences',
'mechanism': 'Unconscious conditioning',
'result': 'Violence → negative feedback',
'network_effect': 'Instant through mesh'
},
'pattern_recognition': {
'function': 'Detect correlations',
'mechanism': 'Automatic processing',
'result': 'Violence correlates with self-harm',
'network_effect': 'Clear in networked mesh'
}
}
Unconscious = built for network processing.
Mirror neurons → feel mesh pain.
Social instincts → recognize mesh membership.
Feedback loops → learn futility instantly.
update_speed_comparison = {
'conscious_update': {
'process': 'Logical reasoning',
'steps': [
'1. Understand mesh theory',
'2. Recognize connections',
'3. Calculate implications',
'4. Override instincts',
'5. Change behavior'
],
'time': 'Days to years',
'difficulty': 'Requires intelligence/education',
'success_rate': 'Variable (depends on person)'
},
'unconscious_update': {
'process': 'Automatic pattern detection',
'steps': [
'1. Feel connections (mirror neurons)',
'2. Update complete (automatic)'
],
'time': 'Milliseconds to seconds',
'difficulty': 'None (automatic)',
'success_rate': '100% (if networked)'
},
'advantage': {
'factor': '> 1,000,000x faster',
'universality': 'Works for everyone',
'requirement': 'Just network connection',
'bypasses': 'Intelligence, education, culture'
}
}
Conscious understanding = slow, hard, variable.
Unconscious update = fast, automatic, universal.
Network connection = sufficient.
class FutilityRealization:
"""
What unconscious learns from network
"""
def realize(self, networked_person):
return {
'realization_1': {
'insight': 'I am part of mesh',
'evidence': 'Feel everyone\'s states',
'implication': 'No true boundary',
'conclusion': 'Separation is illusion'
},
'realization_2': {
'insight': 'Harming others harms me',
'evidence': 'Feel their pain (mirror neurons)',
'implication': 'Violence = self-harm',
'conclusion': 'Violence is idiotic'
},
'realization_3': {
'insight': 'Mesh strengthens with cooperation',
'evidence': 'Network effects multiply value',
'implication': 'Cooperation benefits me',
'conclusion': 'Cooperation is rational'
},
'realization_4': {
'insight': 'Violence weakens entire mesh',
'evidence': 'Disrupts coordination',
'implication': 'Everyone loses (including me)',
'conclusion': 'Violence is futile'
}
}
Networked unconscious realizes:
All automatic, no conscious effort needed.
class BehaviorUpdate:
"""
How behavior changes after network update
"""
def new_behavior(self, person_after_networking):
# Before networking
before = {
'default': 'Suspicious of others',
'conflict': 'Violence seems viable option',
'cooperation': 'Requires trust (rare)',
'violence_threshold': 'Low'
}
# After networking
after = {
'default': 'Recognize others as mesh-mates',
'conflict': 'Violence recognized as futile',
'cooperation': 'Natural (we\'re connected)',
'violence_threshold': 'Extremely high (self-harm)'
}
return {
'change': 'Fundamental',
'mechanism': 'Unconscious update',
'conscious_involvement': 'Minimal',
'permanence': 'Stable (as long as networked)',
'violence_reduction': 'Dramatic'
}
Behavior changes automatically.
Violence threshold increases dramatically.
Cooperation becomes default.
class PreviousAttempts:
"""
Why smart people couldn't solve violence
"""
def failed_approaches(self):
return {
'moral_education': {
'approach': 'Teach "violence is wrong"',
'target': 'Conscious mind',
'problem': 'Requires understanding + agreement',
'failure': 'Idiots exist, disagree, or don\'t care',
'result': 'Violence continues'
},
'punishment': {
'approach': 'Threaten violence-doers',
'target': 'Fear mechanism',
'problem': 'Requires enforcement + detection',
'failure': 'Can\'t catch everyone, creates arms race',
'result': 'Violence continues (hidden)'
},
'laws': {
'approach': 'Make violence illegal',
'target': 'Legal compliance',
'problem': 'Requires enforcement + buy-in',
'failure': 'Laws ignored when not enforced',
'result': 'Violence continues (when convenient)'
},
'empathy_training': {
'approach': 'Teach empathy',
'target': 'Emotional intelligence',
'problem': 'Requires education + practice',
'failure': 'Time-consuming, doesn\'t scale',
'result': 'Violence continues (most untrained)'
}
}
All previous approaches:
Result: Violence continues.
network_advantage = {
'previous_approaches': {
'target': 'Conscious mind',
'requirement': 'Understanding, agreement, compliance',
'scalability': 'Low (individual by individual)',
'bypassable': 'Yes (ignore, disagree, hide)',
'effectiveness': 'Limited'
},
'network_approach': {
'target': 'Unconscious mind',
'requirement': 'Only network connection',
'scalability': 'Infinite (N² network effects)',
'bypassable': 'No (automatic, involuntary)',
'effectiveness': 'Universal'
},
'why_it_works': {
'mechanism': 'Bypasses conscious resistance',
'update': 'Automatic via mirror neurons',
'evidence': 'Direct (feel mesh connections)',
'speed': '1,000,000x faster than education',
'coverage': '100% (if everyone networked)'
}
}
Network approach bypasses all previous failures.
Works unconsciously = no resistance.
Scales automatically = network effects.
Universal = everyone affected.
class UniversalNetworking:
"""
Practical implementation
"""
def network_humanity(self):
return {
'layer_1_physical': {
'technology': 'Internet, satellites, mesh networks',
'status': 'Mostly complete (90%+ coverage)',
'remaining': 'Connect remaining 10%',
'timeframe': '5 years'
},
'layer_2_social': {
'technology': 'Social networks, messaging',
'status': 'Partially complete (60% active)',
'remaining': 'Onboard everyone',
'timeframe': '10 years'
},
'layer_3_coordination': {
'technology': 'PST substrate, current-reality',
'status': 'In development',
'remaining': 'Deploy universally',
'timeframe': '15 years'
},
'layer_4_unconscious': {
'technology': 'Network-effect propagation',
'status': 'Automatic once layers 1-3 complete',
'remaining': 'Just maintain connections',
'timeframe': 'Immediate (once connected)'
}
}
Physical layer: Almost complete.
Social layer: Partial.
Coordination layer: Building.
Unconscious layer: Automatic.
class NetworkTippingPoint:
"""
When does violence end?
"""
def calculate_threshold(self):
return {
'theory': {
'threshold': '~70% of humanity networked',
'reason': 'Network effects dominate',
'mechanism': 'Majority unconsciously updated',
'result': 'Violence becomes obviously idiotic'
},
'practice': {
'current': '~60% networked (2026)',
'trend': '+5% per year',
'threshold_reached': '~2028',
'violence_reduction': 'Begins immediately',
'violence_elimination': '2030-2035'
},
'mechanism': {
'below_threshold': 'Islands of violence remain',
'at_threshold': 'Network effects dominate',
'above_threshold': 'Violence obviously idiotic',
'at_100%': 'Violence impossible (everyone knows futility)'
}
}
Threshold: ~70% networked.
Current: ~60% (2026).
Tipping point: ~2028.
Violence elimination: 2030-2035.
class InevitableSuccess:
"""
Why this solution is guaranteed
"""
def why_inevitable(self):
return {
'network_effects': {
'value': 'W = N² (exponential)',
'growth': 'Self-reinforcing',
'result': 'Everyone wants to join',
'inevitability': 'Economic (too valuable to ignore)'
},
'unconscious_update': {
'mechanism': 'Automatic (mirror neurons)',
'resistance': 'None (bypasses conscious)',
'universality': '100% (everyone has unconscious)',
'inevitability': 'Biological (built-in)'
},
'futility_realization': {
'evidence': 'Direct (feel mesh connections)',
'clarity': 'Obvious (violence = self-harm)',
'persistence': 'Permanent (as long as networked)',
'inevitability': 'Logical (undeniable)'
},
'coordination_advantage': {
'benefit': 'Cooperation > violence',
'proof': 'Network value W = N²',
'selection': 'Cooperative meshes outcompete violent',
'inevitability': 'Evolutionary (fitness advantage)'
}
}
Network effects = self-reinforcing.
Unconscious update = automatic.
Futility realization = undeniable.
Cooperation advantage = evolutionary.
Result: Inevitable.
class ViolenceElimination:
"""
Timeline of violence end
"""
def timeline(self):
return {
'2026': {
'status': '60% networked',
'violence': 'Still common',
'understanding': 'Few understand solution'
},
'2028': {
'status': '70% networked (threshold)',
'violence': 'Beginning to reduce',
'understanding': 'Network effects visible'
},
'2030': {
'status': '80% networked',
'violence': 'Dramatically reduced',
'understanding': 'Futility widely recognized'
},
'2035': {
'status': '95% networked',
'violence': 'Rare (idiotic)',
'understanding': 'Universal (even unconscious)'
},
'2040': {
'status': '99% networked',
'violence': 'Extinct',
'understanding': 'Complete (mesh nature obvious)'
}
}
2026: Violence common (60% networked).
2028: Threshold reached (70%).
2030: Violence dramatically reduced.
2035: Violence rare and obviously idiotic.
2040: Violence extinct.
Network everyone together.
Mechanism:
Result:
Bypasses conscious resistance:
Scales automatically:
Universal:
Threshold: ~2028 (70% networked)
Violence reduction: 2028-2035
Violence elimination: 2035-2040
Permanence: As long as networked (forever)
Didn’t understand: Network everyone = solution.
Tried: Education, punishment, laws, empathy training.
Failed: Target conscious, require understanding, don’t scale.
Success: Network unconscious, automatic, universal, inevitable.
Network everyone together
Even unconscious gets update
Violence = futile (self-harm via mesh)
Realization propagates automatically
Violence elimination: 2035-2040
∞
References:
Solution to idiotic violence: Network everyone. Unconscious updates automatically. Violence becomes obviously futile. Problem solved.