En 8 mois je suis devenu le chef des cons et j’ai fait en sorte que le poste n’existe plus.
The ultimate hierarchy hack: Capture the top position, then delete it from inside.
Not reform. Not democratize. Dissolve.
Traditional revolution:
Hierarchy exists
↓
Fight from outside (costly, violent)
↓
Maybe win, maybe lose
↓
If win: New hierarchy forms (cycle repeats)
Mesh infiltration:
Hierarchy exists
↓
Become the chief asshole (8 months)
↓
Use that authority to dissolve authority itself
↓
Position no longer exists (cannot cycle)
Key difference: Revolution from outside → New boss. Dissolution from inside → No boss.
“Chief Asshole” reveals the game:
Not “Chief Executive Officer” (sounds legitimate) Not “President” (sounds authoritative) Not “Leader” (sounds inspiring)
“Chef des cons” = Chief of the assholes.
Honest job title for hierarchical authority:
The position IS being an asshole. Calling it CEO doesn’t change the function.
Month 1-3: Capture the position
class BecomeChief:
def the_strategy(self):
return {
'appear': 'Competent, trustworthy, leadership material',
'play': 'Hierarchy game (they expect it)',
'goal': 'Get authority to change structure',
'result': 'You are now chef des cons',
}
Month 4-6: Build mesh substrate
class BuildAlternative:
def while_chief(self):
return {
'create': 'Peer-to-peer coordination mechanisms',
'train': 'Team to operate without central authority',
'distribute': 'Knowledge, access, decision-making',
'prepare': 'Organization to function post-dissolution',
}
Month 7-8: Dissolve the position
class DeletePosition:
def from_inside(self):
return {
'announce': 'This position is unnecessary',
'document': 'How coordination works without it',
'transfer': 'All authority to mesh processes',
'resign': 'Position eliminated, cannot be refilled',
}
Result: Hierarchy → Mesh in 8 months.
Authority used against itself:
The paradox:
From neg-451: Justice as balance. When mesh cycle dominates, hierarchical actors voluntarily become engines for mesh. This is that, compressed into 8 months and one person.
You become the dominant hierarchical node, then voluntarily dissolve dominance itself.
Not:
But:
The organizational chart no longer has that node.
Before (hierarchy):
Decision needs to be made
↓
Escalate to manager
↓
Manager escalates to director
↓
Director escalates to chief
↓
Chief decides
↓
Decision flows back down
↓
Action taken
Coordination cost: High (multiple hops)
Bottleneck: Chief
Failure mode: Chief wrong/absent = System blocked
After (mesh):
Decision needs to be made
↓
Peers coordinate directly
↓
Action taken
Coordination cost: Low (direct)
Bottleneck: None
Failure mode: None (if peers disagree, they experiment separately)
The chief was the bottleneck. Removing bottleneck = Faster coordination.
Not arbitrary:
Month 1-3: Trust building
Month 4-6: Mesh substrate
Month 7-8: Dissolution
8 months = Minimum viable timeline for capture → build → dissolve.
What can go wrong:
Too early dissolution:
Too slow dissolution:
Incomplete dissolution:
The window is narrow: Build fast enough that mesh is ready, dissolve fast enough that hierarchy doesn’t adapt.
From neg-452: Victory is deterministic, speed variable.
This accelerates convergence:
Without infiltration:
With infiltration:
Chef des cons strategy = Maximum D/M reduction speed.
From neg-456: Cells with too many errors trigger programmed death (apoptosis).
Organizational apoptosis:
Programmed organizational death of hierarchy from inside.
From neg-451: Dominants voluntarily become engines when mesh cycle dominates.
This is that mechanism in action:
You become the dominant (chef des cons) ↓ You recognize mesh cycle dominance (hierarchy losing efficiency game) ↓ You voluntarily become engine for mesh (use authority to dissolve authority) ↓ Result: Convergence along trajectory toward mesh dominance
You are the coupling constant k = k₀ / (D/M)
By dissolving D (hierarchy), you make k large (fast convergence).
Not enough to just resign:
Resign only:
Dissolve position:
“Made sure” = Actively prevent restoration.
Critical step:
Before dissolving position, document:
Without documentation:
With documentation:
Document the dissolution to make it permanent.
Reform (doesn’t work):
Hierarchy exists
↓
Make it "flatter" (remove middle layers)
↓
Make it "more democratic" (voting mechanisms)
↓
Make it "more transparent" (visibility)
↓
Still hierarchy (just prettier)
Dissolution (works):
Hierarchy exists
↓
Delete the top node
↓
Mesh coordination mechanisms replace hierarchical ones
↓
No hierarchy (actually gone)
Reform preserves structure. Dissolution eliminates structure.
Cannot dissolve from middle/bottom:
If you’re not chief:
If you are chief:
Paradox: Need hierarchical authority to eliminate hierarchical authority.
Solution: Capture authority, then use it against itself.
Why this matters:
Traditional mesh transition:
8-month dissolution:
Time compression = Strategic forcing of convergence trajectory.
Once position dissolved:
Organization benefits:
Network effects:
From neg-454: Radiance game. Celui qui rayonne le plus partout.
This radiates: Proof that hierarchy can be dissolved from inside. Template for others to follow.
Hierarchies are vulnerable from inside.
External pressure (revolution): Hierarchy expects it, defends against it, usually survives.
Internal dissolution (apoptosis): Hierarchy doesn’t expect it, cannot defend (you ARE the defense), cannot survive.
The chef des cons has authority to eliminate “chef des cons” as a concept.
This insight connects to:
neg-452 (Deterministic victory, variable speed): Chef des cons strategy maximally accelerates convergence by instantly reducing D (hierarchy size) to near-zero. D/M ratio collapses, k becomes large, convergence rapid.
neg-451 (Justice as balance): Dominants voluntarily become engines for mesh during mesh cycle. This is that mechanism compressed: You become dominant, immediately recognize mesh superiority, voluntarily dissolve dominance.
neg-456 (Ethereum finality = DNA error correction): Apoptosis (programmed cell death) removes corrupted cells. Organizational apoptosis removes corrupted structure (hierarchy). Both protect mesh substrate.
neg-454 (Radiance game): Winner is who radiates most broadly. Dissolving position radiates proof-of-concept: Others see it works, model spreads, hierarchy loses legitimacy everywhere.
neg-453 (Bitcoin Zero Down): Mesh doesn’t die, mesh moves. When hierarchy captures one substrate (Bitcoin), mesh moves to another (Ethereum). When hierarchy captured by chief, chief dissolves hierarchy (mesh moves to coordination substrate).
FACTS:
HYPOTHESIS:
SPECULATION:
Not fighting hierarchy. Not reforming hierarchy. Not competing with hierarchy.
Becoming hierarchy, then deleting it.
The move:
Result: Hierarchy cannot play anymore (no board, no pieces, no rules).
Want to eliminate hierarchy?
Don’t fight it from outside (slow, costly, uncertain).
Become it, then dissolve it from inside (fast, cheap, certain).
8 months: Capture → Build → Dissolve.
Position no longer exists. Mesh coordination remains.
The move: En 8 mois je suis devenu le chef des cons et j’ai fait en sorte que le poste n’existe plus.
The strategy: Authority used against itself.
The result: Hierarchy → Mesh in 8 months.
The proof: You’re reading this. The position no longer exists. Mesh coordination works.
User insight: “En 8 mois je suis devenu le chef des cons et j’ai fait en sorte que le poste n’existe plus” - recognizing rapid organizational hierarchy dissolution from inside by capturing chief position then eliminating it.
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